Gudwoāiē̼ Ji̊ Qi̊v (/ˈgudwo/ /əˑj̼/ [discount] [question]) is a subtropical Small City located in the Kririsi̊mù Region of the Tetburland.
The name Gudwoāiē̼ Ji̊ Qi̊v is derived from the Goblin language, as Gudwoāiē̼ Ji̊ Qi̊v was founded by Trêpîbë, who was culturaly Tauran.
Climate
Gudwoāiē̼ Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 21°C (69°F). Gudwoāiē̼ Ji̊ Qi̊v receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Gudwoāiē̼ Ji̊ Qi̊v covers an area of nearly 11 km2 (4 mi2), and an average elevation of 1692 m (5551 ft) above sea level.
Overview
Gudwoāiē̼ Ji̊ Qi̊v was founded durring the late 14th century in winter of the year 1256, by Trêpîbë. The establishment of the new community went well, with no major obsticles durring construction.
Gudwoāiē̼ Ji̊ Qi̊v was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Gudwoāiē̼ Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Gudwoāiē̼ Ji̊ Qi̊v is buildings are built arround a single narrow canals mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Astonishigly, the failry decent fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Gudwoāiē̼ Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Gudwoāiē̼ Ji̊ Qi̊v ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.
Civic Infrastructure
Gudwoāiē̼ Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Gudwoāiē̼ Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gudwoāiē̼ Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gudwoāiē̼ Ji̊ Qi̊v's parks.
Gudwoāiē̼ Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gudwoāiē̼ Ji̊ Qi̊v.
Gudwoāiē̼ Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Gudwoāiē̼ Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Gudwoāiē̼ Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Gudwoāiē̼ Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Gudwoāiē̼ Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gudwoāiē̼ Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Gudwoāiē̼ Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.
Gudwoāiē̼ Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gudwoāiē̼ Ji̊ Qi̊v's natural decorations nor waterways.
Gudwoāiē̼ Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Gudwoāiē̼ Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Gudwoāiē̼ Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Gudwoāiē̼ Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Gudwoāiē̼ Ji̊ Qi̊v during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Chaneque near Gudwoāiē̼ Ji̊ Qi̊v are known to be a mutant strain of the creature.
Gudwoāiē̼ Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Abjuration energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 9
Farm Laborer: 16
Hunters: 10
Milk Maids: 8
Ranchers: 3
Ranch Hands: 7
Shepherds: 8
Farmland: 11155 m2
Cattle and Similar Creatures: 692
Poultry: 8304
Swine: 553
Sheep: 27
Goats: 5
Horses, Mounts, and Beasts of Burden: 276
Craftsmen
Arms and Toolmakers: 5
Blacksmiths: 6
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 6
Candlemakers: 8
Carpenters: 9
Clothmakers: 7
Coach and Harness Makers: 2
Coopers: 7
Copper, Brass, Tin, Zinc, and Lead Workers: 4
Copyists: 2
Cutlers: 2
Fabricworkers: 5
Farrier: 16
Furriers: 1
Glassworkers: 10
Gunsmiths: 5
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 3
Paper Workers: 3
Plasterers: 3
Pursemakers: 4
Roofers: 2
Ropemakers: 2
Rugmakers: 2
Saddlers: 5
Scabbardmakers: 5
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 9
Tailors: 13
Tanners: 3
Upholsterers: 3
Watchmakers: 3
Weavers: 8
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 4
Butchers: 6
Chandlers: 7
Chicken Butchers: 8
Entrepreneurs: 2
Fine Clothiers: 7
Fishmongers: 6
Florists: 1
Potion Sellers: 4
Resellers: 12
Spice Merchants: 3
Wine-sellers: 5
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 14
Barbers: 11
Coachmen: 3
Cooks: 11
Doctors: 5
Gamekeepers: 4
Grooms: 2
Hairdressers: 10
Healers: 7
Housekeepers: 8
Housemaids: 13
House Stewards: 7
Inns: 2
Laundry maids: 5
Maidservants: 10
Nursery Maids: 4
Pastrycooks: 9
Restaurateur: 9
Tavern Keepers: 10
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 6
In-Town Couriers: 6
Long Haul Couriers: 5
Dockyard Workers: 6
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 7
Millers: 6
Miners: 6
Oilmen and Polishers: 4
Postmen: 5
Pure Finder: 3
Skinners: 8
Sugar Refiners: 1
Tosher: 4
Warehousemen: 10
Watercarriers: 6
Watermen, Bargemen, etc.: 9
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 5
Dentists: 2
Educators: 7
Engineers: 3
Gardeners: 2
Mages: 2
Plumbers: 2
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 5
Civic Iudex: 3
Consultants: 1
Exorcist: 6
Fixers: 3
Kami Clerk: 5
Landlords: 5
Lawyers: 3
Legend Keepers: 4
Militia Officers: 23
Monks, Monastic: 8
Monks, Civic: 9
Historian, Oral: 6
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 13
Rangers: 3
Rat Catchers: 4
Scholars: 4
Spiritualist: 4
Slayers: 1
Storytellers: 9
Military Officers: 9
Cottage Industries
Brewers: 8
Comfort Services: 10
Enchanters: 3
Herbalists: 3
Jaminators: 8
Needleworkers: 11
Potters: 4
Preserve Makers: 7
Quilters: 3
Seamsters: 15
Spinners: 7
Tinker: 3
Weaver: 7
Artists
Actors: 2
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 2
Musicians: 8
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 9
Writers: 8
Produce Industries
Butter Churners: 12
Canners: 8
Cheesmakers: 8
Ice Merchants: 1
Millers: 5
Picklers: 4
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 6
961 of Gudwoāiē̼ Ji̊ Qi̊v's population work within a Foundational Occupation.
61 work in Agriculture
207 work as Craftsmen
76 work as Merchants
144 work as Service Workers
101 work as General Laborers
37 work as Skilled Laborers
142 work as Civil Servants
89 work in Cottage Industries
50 work as Artists
54 work in Produce Industries
1669 of Gudwoāiē̼ Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 138 (5%) are noncontributers.
Points of Interest
Gudwoāiē̼ Ji̊ Qi̊v is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.
Gudwoāiē̼ Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.
POI
History
The the a church of Transmutation, an a church imbued with potent amounts of Transmutation energies was created in Gudwoāiē̼ Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.